Effects of Gamification in an Academic History Course, 2010-2020 - Exam results from an academic first-cycle course in History, 2010-2020
https://doi.org/10.5878/t1tj-z404
The material consists of exam results among 458 students who for the first time answered a certain written exam on the last of four modules in an academic first-cycle (undergraduate) course in history at a Swedish university, distributed across ten course instances over eleven years, 2010-2020. The exam results consist of a score divided into points received on answers to the written exam and on points that each student was able to obtain from optional hand-in assignments before the written exam (quizzes). The material also contains information about the exam results from the two immediately preceding modules on the same course and at the same course instance. The data have been used to examine the extent to which the quizzes have affected the result on the final written exam and the extent to which the outcome has been affected by the examination result on the two immediately preceding modules.
Exam results from 458 students at a Swedish university, collected from ten course instances over eleven years, 2010-2020. Data have been collected from correction protocols 2010-2017 and from LADOK (Local Edp based documentation system) 2018-2020, after which the data have been anonymized. The variables are: study group, student category, examinee, sex and five outcome variables
Data files
Data files
Documentation files
Documentation files
Citation and access
Citation and access
Data access level:
Creator/Principal investigator(s):
Research principal:
Principal's reference number:
- HS 2020/1158
Data contains personal data:
No
Citation:
Language:
Method and outcome
Method and outcome
Unit of analysis:
Population:
Students on ten course instances of an academic first-cycle (undergraduate) course in history at a Swedish university
Sampling procedure:
Time period(s) investigated:
Variables:
10
Response rate/participation rate:
100%
Description of the response rate/participation rate:
The data includes all students who for the first time answered the written exam on module 4, 2010-2012 and 2014-2020.
Data format/data structure:
Geographic coverage
Geographic coverage
Geographic location:
Administrative information
Administrative information
Responsible department/unit:
Department of Political, Historical and Cultural Studies
Funding
Funding
Funding agency:
- Department of Political, Historical and Cultural Studies, Karlstad University
Funding information:
Kompetensutvecklingstid inom ordinarie tjänst
Topic and keywords
Topic and keywords
CESSDA Topic Classification:
Publications
Publications
Citation:
Svanberg, M., & Bergh, D. (2023). Effects of Gamification in a Teacher Education Program, 2010 to 2020. SAGE Open, 13(1). https://doi.org/10.1177/21582440231160995Opens in a new tab
Metadata
Metadata
Version 1

Karlstad University